Michal says:
I had a problem with the beginning, where I saw design problems, unbalanced sounds, etc. But when I got deeper, just focused on the story, characters, and art which is awesome. I love the dialog system. My favorite scene is the bike riding. They are just riding a bike in the country for some time without interaction, but it is beautiful.
Michal says:
Did you play Call of Duty and all these kind of shooters? Try this one. It is really something different. One of the inspiration for the game is movie Apocalypse Now by F.F.Coppola. The storytelling and dark theme where you can't be on the good side make this shooter so unique.
Michal says:
If you want to know how it feels, when you are broke and shit is going to hit the fan, try SPENT. It's just text-based game, but you will really experience what does it mean to make compromises. Also, the typography is worth mentioning.
Michal says:
Oxenfree is like Life Is Strange. But instead of manipulating time, there are ghosts. And instead of 3D, it's in 2D and it's shorter. The flow of dialogs between characters is really smooth and you can affect the relationships between characters. A great example of dialog-driven 2D adventure. The graphic of the game is also nice and unique.
nightschoolstudio.com/oxenfree
Michal says:
I like, when the story of the game can be set up in the present. Yes, the main character can manipulate time, but it is not the epic game about saving the whole planet. The game gives you a really nice feeling of choices and there are several great moments, that were really strong for me. The ending of episode 3 for example. If you liked the movie Butterfly Effect, you will love this game.
Michal says:
Very civil and intimate story told in a very pleasant way. I read people were disappointed by the end, but I think it fits the whole setting. The ending is smaller than the expectations but feels more realistic. Although the best visual element of the game is the poster (and check out the website), I love the environment. Just walking this world with the map in hand is great.
Michal says:
This game looks fantastic. The idea of the wooly boy in the Scandinavian country is really interesting and I really enjoyed it. But I didn't finish the game yet. The environment seems cute and casual, but the puzzles are based on physics and doesn't work so well. They are also harder than the game looks and the checkpoints are sometimes really far. Anyway, the world is still worth visiting. More games from the scandinavian countryside, please.
Michal says:
Great execution of 2D game - animations, cutscenes, story. You play for some characters during WWI, but you never fight (almost never). There are also text boxes with real info from the war and this was the first game I read these text boxes.
valianthearts.ubi.com/game/en-US/home/index.aspx
This website is made by Michal & Adam Berlinger, Jakub Rumler and with support of game dev team Circus Atos.